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Most users ever online was 13 on Sat May 11, 2013 2:02 am
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 Wotlk bugs

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Icebound
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PostSubject: Wotlk bugs   Tue Jan 13, 2009 11:08 pm

i thought i might make a topic on wotlk bugs.

ok i found one but it's kinda a bit or a big one, the bug is at the dark portal in hellfire peninsula, all of the npc's that are fight are all boxes...which is rely strange and the pit commander is holding a square
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Freedompal
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PostSubject: Re: Wotlk bugs   Wed Jan 14, 2009 8:06 pm

well its would be easy to post stuff taht works theres less of it

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Freedompal
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PostSubject: Re: Wotlk bugs   Wed Jan 14, 2009 8:10 pm

ok stuff that doesnt need fixing so far

fist quest you get instant hadn works
the rune sword quest works
any quets thet requres talking to some one wokrs
the one where you kill the villagers works

apart from that there broke

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Aargon
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PostSubject: Re: Wotlk bugs   Fri Jan 16, 2009 9:56 pm

the midwall lift doesn't work,, you can stand on it,, both top and bottom,, but the lift goes right thru you,, you move you fall and die.
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Blind4lyfe
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PostSubject: Re: Wotlk bugs   Fri Jan 16, 2009 11:47 pm

Alright so I'm going to list the stuff I've seen wrong in WoTLK, not to be a pain just a heads up cause these are pretty big things, or at least some. Also, I'm pretty sure you guys might already be aware of a few of these since I briefly remember you all talking about checking out instances to see if they work awhile back.

- Naxxramas - lvl 80 raid - Does NOT work. You go into the instance and it drops your ass off under Dalaran Crater

- Culling of Stratholme - What Culling of Stratholme? There is no instance where CoS should be, just a wall that doesn't let you pass.

- The Violent Hold - instance in Dalaran - Instance is somewhat loaded, as far as looks go. There are no mobs.

- Energy for rogues - energy staggers when it's regenerating, it'll regen some then take it away real quick then bring it back just as fast. Quite frustrating Razz

- Death Knight runes don't get used, they stay there even after they've been used. Makes for an even more OP class :X

- Guards in Dalaran attack players even if they appear neutral or friendly.

- Most armour enchants don't add bonuses to player's stats, I don't know if the same goes from weapon enchants.

- Teleport npc at starting areas allows player's that ARENT Death Knights to go to Ebon Hold and do the Death Knight rune weapon quest, so they'll be level 1's with a 55.something weapon. Ownd.


AND MORE TO COME WHEN I REMEMBER THE REST
lol!
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MaceWolf
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PostSubject: Re: Wotlk bugs   Sun Feb 15, 2009 4:39 am

/ reset all bugs

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