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 HOW TO: Create A Custom Mob

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Number of posts : 37
Age : 28
Location : Tacoma,WA/Beaverton, OR
Registration date : 2008-12-22

PostSubject: HOW TO: Create A Custom Mob   Tue Apr 21, 2009 7:30 am

Okay i know a lot of people don't know how to do this (I didnt). I just figured it out from messing around with the tables in the database. So here it goes.

Step 1.Connect to your database with your database tool (SQLyog, Navicat, heidi etc..)

Step 2.Click on the Creature_names table and go to your table editor.

Step 3.Make a new row. For entry id, use something thats not already taken by an other npc (this will be .additem <id you chose>)

Subname is the text you see under the creature name in <brackets>

Set flags1 to 0

Type = 0

Family = 0

Rank = 0

unk4 = 0

SpellDataID = 0

For display id, go to and type in the name of the npc that you want your custom mob to look like. Once you've found the NPC you like, look at the number at the end of the url it should be something like 5858 (Greater Lava Spider). Next go to your database tool and look in creature_names for the entry id that you found on wowhead. Once you've found it, look at the display id that it has, and put that same display id (in the Greater Lava Spider's Case 7510) into your custom mob's display id column.

unk2 = 1

unk3 = 1

Civilian = 0

Leader = 0

Whew! where done with creature_names

Step 4.Go to the Creature_proto table in your database tool.

Step 5.For entry ID, put the same number you put in for the entry id in creature_names(If you dont do this, it wont work)

Level = Your desired Level

Faction = 14

Health = Your desired Health Ammount

Mana = Your desired Mana Amount

Scale = Your desired mob size

npcflags = 0

attackTime = Your desired attack time

mindamage = Your desired Minimum Damage

maxdamage = Your desired Maximum Damage

rangedattacktime = Your desired attack time

rangedmindamage = Your desired minimum ranged damage

rangedmaxdamage= Your desired maximum ranged damage

**NOTE** I havent found the ranged attack speed/dmg to affect the damage of the mob, but I would put it in just in case.

Mountdisplayid = 0

All of the itemslot/displayid/info = 0

Respawn time = Your desired respawn time (milliseconds i think) Default is 360000

All resistances0-6 = Your desired mob resistances

Combat reach = 0

Bounding radius = 0

Auras = Leave it blank

Boss = 0

Money = Your desired amount of money dropped by the mob

Wewt we're done with creature_proto

Step 6.Now we will add the mob's loot.

Index = Use 9999999 To be safe (Yes, that many 9's )

Entry = Your Custom Mob's entry id (999999)

Item ID = Entry id for the item you want your mob to drop. (For mulitple drops, use the same creature id but a different index number)

Percentchance = Your desired item drop rate.

mincount = Your desired minimum ammount of how many times the item drops per kill.

maxcount = Your desired maximum ammount of how many times the item drops per kill.
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Number of posts : 59
Location : Australia F T W!!
Registration date : 2008-11-26

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Main Character Name: icebound
Race: Human
Guild: anarchy staff

PostSubject: Re: HOW TO: Create A Custom Mob   Tue Apr 21, 2009 12:08 pm

it's easier to go to wow-v, it saves alot more time, but good tutorial anyways

Last edited by Icebound on Tue Apr 21, 2009 9:48 pm; edited 1 time in total
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Number of posts : 19
Location : Katy, TX
Registration date : 2009-03-31

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PostSubject: Re: HOW TO: Create A Custom Mob   Tue Apr 21, 2009 8:17 pm

Was going to say the same thing Razz
But good tutorial, especially for those unlucky people that wow-v doesn't work for.
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HOW TO: Create A Custom Mob
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